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Town Map

Draw the town as seen from above: 1 pixel is 1 metre, 600 m across, north up. The fighter arrives from the top (north), and every building's front - door, porch, yard - faces that way. Paint roads and grass, drag out buildings (each gets a project, its name shown on it), click out the fence in runs with gaps for gates. What you don't paint is forest floor.

Tool

14 m

Lines snap to the grid when they are within 3 m of it, so streets meet cleanly.

The fence is drawn in runs: click post after post, then End run (or Esc) and start the next run elsewhere. The gap between two runs is a gate.

Buildings

Auto: under about 28 m across a house, over 2,600 m² an office, apartments between. Change one after drawing it with the select on its line; the × deletes it.

Each new building takes the next project that is not placed yet; pick a different one with the project select on its line. Its name is drawn on the map. Height is set from the footprint; the roof shows the project's picture.

Not placed yet

Save

Download the map picture and copy the JSON; put the picture in the S3 bucket (or textures/town/) and paste the JSON in chat, and I bake both into the town.